The former is a superb, exciting, drift-happy blast through a grimy racing underworld, with pitch-perfect touchscreen controls. This popular racing franchise has had several remakes for iPhone, two of which remain on the App Store: The Need for Speed Most Wanted ($5/£5) and Need for Speed No Limits (free + IAP). Be mindful the tougher difficulty levels are tricky to the point it won’t just be the hideous enemies giving you nightmares. There were 3D blasters before Doom, but Id Software’s horror-tinged entry defined a genre – and one that’s poorly catered for on iPhone, which makes Doom ($5/£5) and Doom 2 ($5/£5) worth revisiting all the more.īoth games are present and correct, with solid attempts at touchscreen controls – although, again, a controller is beneficial. Fancy something designed for the touchscreen instead? Sonic Runners Adventure ($3/£3) does for Sonic what Super Mario Run did for Mario. These remastered console titles look great and play well – especially if you’ve a controller. Instead, try Sonic the Hedgehog Classic (free or $2/£2), Sonic the Hedgehog 2 Classic (free or $2/£2) and Sonic CD Classic (free or $2/£2). Sega’s blue hedgehog appears in many iPhone games, but ignore throwaway 3D-based efforts and last year’s risible Olympics cash-in. This might sound reductive, but the combination of carefully crafted levels and familiar characters makes for an enjoyable romp – far more so than the micro-transaction/loot box-heavy racing game that is Mario Kart Tour (free + IAP). But unlike Super Mario Bros, this game’s an auto-runner – you only tap the screen to make Mario jump. Nintendo’s most famous face came to iPhone in Super Mario Run (free or $10/£10). A pity, since the basic game and the online ‘battle royale’ mode are otherwise great fun. It’s been packed with freemium trappings – the worst being an abhorrent subscription payment for removing adverts. But iPhone Tetris (free + IAP) is terrible. The original Tetris was a marvel – a game created in Russia, on an obscure computer no-one elsewhere had heard of. If you want an authentic Pac-Man with responsive touchscreen controls, this is the one to go for. Secondly, this is a premium game on iPhone, free from the grind and garbage that afflicts Pac-Man. First, the original game is better than Pac-Man, with smarter enemies and varied mazes. Pac-Man ($3/£3) gets her own entry, for two reasons. (Even hard-as-nails classic games usually gave you three!) But mastery reaps rewards as you learn to tackle attack waves and beat colossal bosses. The freemium grind and single-life mechanic can grate. This update includes echos of the original, but is faster and more varied. The 1981 Galaga coin-op was Space Invaders with dive-bombing aliens. Galaga Wars (free) also breaks from the game’s past. Veterans might grumble, but this neon-infused update remains intense, has a single-purchase ads buyout, and keeps the original’s chilling ‘the end’ message after your inevitable demise. Missile Command: Recharged (free or $3/£3) simplifies everything, automating launches via touchscreen taps. The original 1980 Missile Command arcade cabinet finds you fending off a nuclear attack by firing missiles from three bases. Pac-Man Geo (free) attempts to transplant Pac-Man to real-world maps – but loses itself along the way. Pac-Man Party Royale (Apple Arcade) is a modern cartoonish take that’s fun in multiplayer. Pac-Man (free + IAP) includes the original arcade effort and has solid swipe-controls – but also IAP and freemium gunk. The yellow dot-muncher is gaming’s most famous character. On iPhone, Space Invaders ($2/£2) is a straight port of the arcade game you can unwisely play using the accelerometer or, better, with responsive on-screen controls. Invaders from space are (slowly) descending while marching back and forth. On iPad, connect a PS4/PS5/Xbox One/Xbox Series X/S controller. If you’ve an iPhone, we recommend the Backbone and Razer Kishi, both of which ‘stretch’ to fit your iPhone and are powered by it. The Backbone controller, wrapped around an iPhone.
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